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Night Owl CD-ROM (NOPV9) (Night Owl Publisher) (1993).ISO
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!WICCAN.#01
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:Wiccan_Mage_Tradition
Wiccans are a collective name for a variety of religious sects that
hold a mere handful of similarities. All are pagan of nature, having a
great reverance for nature and the natural world. All believe in at
least the duelistic nature of divinity (Male AND Female) and all have
a strong belief in the joining of many to overcome adversity, a strong
sense of community growing from therein.
Unfortunately in groups of larger then 13 members (and sometimes
even smaller!) Wiccans have a tendancy to digress, argue, and generally
disagree with philosophies, practices and beliefs that it is nearly
impossible to create a true concensus hereing - and thus the Wiccans
of Mystic Earth are almost a sorry caricature of those of the Earth
we live in.
No harm is intended by their portrayal herein, but it would be
impossible to represent an organized whole in belief or practice in
the Mystic Earth or to approach the subject objectively on my part.
Accept the fact that what shall be here is only a partial reflection
and you'll be best off....
A coven is a group of wiccans who are interconnected thru a High
Priestess (and/or High Priest) and a Coven Spell. You cannot belong
safely to more than one coven at a time, and a coven has a total of
13 members safely (more than that strains the linkage of the spell
into eventual chaos).
Without a coven a Wiccan tends to be more limited and weaker
magically. A Wiccan without a coven is considered Solitaire. A Wiccan
who was thrown out of a coven is often referred to as having been
Warlocked (that is they broke their oaths).
Wiccans can only be Human, Elven, Gypsy, Changelings or
Lycanthropes for the most part (few are non-human).
REQUIRED SKILLS :
Herbalism
Read/Write
Singing
SUGGESTED SKILLS :
Dancing
First Aide
History, Ancient
Magical History
Mathematics
Meditation
Musical Instrument
Seamstress/Tailor
Yoga
RESTRICTIONS & ADVANTAGES:
+10% to succeed when casting at Night
+10% to Cast during Waxing Moon
+20% to Cast during the 3 days of the FULL MOON
Double Energy Recovery on the 3 Nights of the Full Moon
Spells cast on Sam Hain (Halloween/Rudemass) at double their RANK
-20% to cast in Christian, Jewish & Moslem Holy Ground
Cannot be Draconian Tradition or Darkover Tech. Tradition
:Coven_Spell
COST : 25
MODS : N
This spell is cast on a person entering a coven group. Only 13 people
can be linked by such spells interlinking themselves to each other, max.
It has a permanent affect and cannot be dispelled, save by the casting
of a Warlock_Curse on the person by the original caster of the coven
spell.
While under the effect of the Coven Spell it allows the members to
transfer energy to any other member of the coven at will, no matter
distance. It will, when any of the members cast in ritual together,
add 5% success per coven member present to success (instead of a normal
ritual 1% per mage) and will add 1 rank to any casting done by coven
members together. All members will have a Death_Alarm on each other by
means of the spell.